Asda Case Study from KMP Digitata
 

Case Study

Company Name:
KMP Digitata
Company URL:
http://www.kmp.co.uk

Asda

Asda
Asda
Asda
URL:  http://groceries.asda.com
Key Industries:
Cosmetics & Toiletries
Food
Household Goods
Internet
Retail
Key Sectors:
Design & Build
e-commerce
Hosting
Usability
Asda


Brief

ASDA required a web interface that would perform the following;

1) Helping the returning customer understand the new elements of the new platform
2) Help with the actual Shopping process
3) Ensure that any complaints ranging from placing orders, delivery, missing items and product quality are fielded appropriately
4) Decrease the number for emails and phone calls through to the call centres

Strategy

KMP Digitata developed a Virtual Assistant “Amy” visualised on a real person but realised through Vector based animation. It was important that the Avatar looked and acted as natural as possible, so an extensive process began to bring Amy to life.

Execution

A background for the character was created that would appeal to the broadest spectrum of the ASDA customer. She was to be called Amy, 35, married with 3 children and living in North Yorkshire, with a diploma in Customer Services and various cooking awards.

A selection process took place by the creative team at KMP to discover the face that would become Amy.

From a starting point between the pages of the celebrity and gossip glossies, it was established where Amy would sit on the ‘celebrity’ scale. 50 faces were then selected and whittled down to 10 based on the most memorable and identifiable. Keyword attributes that Amy would posses were then introduced, “mother”, “natural”, “wisdom”, “professional”, and “fun” and the remaining candidates scored against each. Finally the 10 became 3 and finally 1.

The next stage was to develop the demeanor of the Amy, how would she respond to certain questions? What would she do in periods of inactivity? To capture as natural a look as possible KMP Digitata put a number of people in front of the camera and noted the subtle nuances, whether this be a physical action such as touching her hair or chin or an expression to indicate surprise or confusion. Once these had been decided upon the model, chosen as Amy, could be filmed prior to animation.

KMP Digitata proposed 3 formats for Amy, 2D Vector animation, 3D animation and live action. 2D Vector animation was settled upon and so the process of filming, illustrating and finally animating the emotions and gestures that would make up Amy was completed.

“The visualization of Amy required a great deal of collaboration within the creative team at KMP, firstly to establish what we would consider to be the broad appeal and secondly to narrow this appeal down to the specific qualities we thought Amy should embody. This visualization was of a real woman, selected out of 50 put forward by a model agency, however, the final Amy would be a Vector animation. It was important therefore to try and identify as many of the subtle nuances people display as possible, when either asked certain things or are just generally doing nothing, such as touching your hair, folding your hands, rocking slightly. Once we had captured these we could then bring in and film the model, chosen as Amy, to perform them."
Greg Smith, Head of Ideas, KMP Digitata

The underlying technology behind Amy is based on a sophisticated word and phrase pattern recognition system, developed by Creative Virtual, which matches pre-programmed responses in the Virtual Assistant’s knowledge base with questions typed in by users. However, it also has the ability to hold the context of the conversation, in natural language, enabling the Virtual Assistant to emulate the way in which people interact with each other. So the next stage of development required the establishment of this knowledge base and provide Amy with the skills to handle the customers.

250 FAQ’s were devised and answers programmed in. 4 decision trees were also created for the questions that required further information. In order to enhance the realism of the customer’s experience, a number of small talk questions, answers and accompanying emotions, depending on the tone of the chat, were also established. This way Amy knew how to react if a question was funny, flirty or even aggressive.

“The reason for the Virtual Assistant was to replicate the warm and friendly service of our colleagues in store, to our customers online. Also, it was particularly aimed at new customers, who may find the first shop a little daunting, and we wanted to ensure that
there was someone on hand to help them through the process”

Jackie Hill, Head of Marketing Communications at Asda

Results

Although too soon to evaluate the impact on levels of communication handled by the call centres, ASDA’s Virtual Assistant has returned some outstanding results.
 

  • Amy is now visited by over 22,000 customers a week.
  • The average conversation lasts for 3 questions, highlighting the interaction that regularly takes place between the customer and Virtual Assistant.
  • ASDA has real-time data not just on clicks but on their actual customers, what they are asking for how they are asking.
  • This information can then be used to increase the customer’s online experience, which in turn will result in more time onsite and increased conversions.